Wednesday, November 19, 2014

Text Animators

Another quick animation in After Effects, with original music by me.

Thursday, October 16, 2014

GlideRoom: Hangouts Without The Hangups

Many years ago, a friend of mine took a picture of me with a dildo stuck to my face.



The worst thing about this picture is that I didn't have it on my hard drive. I found it via Google Images. But the best part is it took me at least 3 minutes to find it, so, by modern standards, it's pretty obscure. Or at least it was, until I put it here on my blog again.

(Actually, the worst thing about this image is that I just found out it's now apparently being used to advertise porn sites, without my knowledge, consent, or participation.)

Anyway, back in the day, this picture went on Myspace, because of course it did. And eventually the friend who took this picture became a kindergarten teacher, while I became a ridiculously overrated blogger. That's not just an opinion, it's a matter of fact, because Google over-emphasizes the importance of programmer content, relative to literally any other kind of content, when it computes its search rankings. And so, through the "magic" of Google, the first search result for my former photographer's name - and she was by this point a kindergarten teacher - was this picture on my Myspace page.

She emailed me like, "Hi! It's been a while. Can you take that picture down?"



And of course, the answer was no, because I hadn't used Myspace in years, and I didn't have any idea what my password was, and I didn't have the same email address any more, and I didn't even have the computer I had back when Myspace existed. Except it turned out that Myspace was still existing for some reason, and was maybe causing some headaches for my friend as well. I have to tell you, if you're worried that you might have accidentally fucked up your friend's career in a serious way, all because you thought it would be funny to strap a dildo to your face, it doesn't feel awesome.

(And by the way, I'm pretty sure she's a great teacher. You shouldn't have to worry that some silly thing you did as a young adult, or in your late teens, would still haunt you five to fifteen years later, but that's the Internet we built by accident.)

So I went hunting on Myspace for how to take a picture down for an account you forgot you had, and Myspace was like, "Dude, no problem! Just tell us where you lived when you had that account, and what your email address was, and what made-up bullshit answers you gave us for our security questions, since nobody in their right minds would ever provide accurate answers to those questions if they understood anything at all about the Internet!"



So that didn't go so well, either. I didn't know the answers to any of those questions. I didn't have the email address any more, and I had no idea what my old physical address was. I would have a hard time figuring out what my current address is. Probably, if I needed to know that, I might be able to find it in Gmail. That's certainly where I would turn first, because Google has eaten my ability to remember things and left me a semi-brainless husk, as most of you know, because it's done the same thing to you, and your friends, and your family.

Speak of the devil - around this time, Google started pressuring everybody in the fucking universe to sign up for Google Plus, Larry Page's desperate bid to turn Google into Facebook, because who on earth would ever be content to be one of the richest people in the history of creation, if Valleywag stopped paying attention to you for five whole minutes?

My reaction when Google's constantly like, "Hey Giles, you should join Google Plus!"



Since then, my photographer/teacher friend fortunately figured out a different way to get the image off Myspace, and I made it a rule to avoid Google Plus. Having had such a negative experience with Myspace, I took the position that any social network you join creates presence debt, like the technical debt incurred by legacy code - the nasty, counterproductive residue of a previous identity. So I was like, fuck Google Plus. I lasted for years without joining that horrible thing, but I finally capitulated this summer. I joined a company called Panda Strike, and a lot of us work remote (myself included), so we periodically gather via Google Hangouts to chat and convene as a group.

But just because I had consented to use Hangouts, that didn't mean I was going down without a fight.

When I "joined" Google Plus, I first opened up an Incognito window in Chrome. Then I made up a fake person with fake biographical attributes and joined as that person. Thereafter, whenever I saw a Google Hangouts link in IRC or email, I would first open up an Incognito window, then log into Google Plus "in disguise," and then copy/paste the Hangouts URL into the Incognito window's location textfield, and then - and only then - enter the actual Hangout.

This is, of course, too much fucking work. But at least it's work I've created for myself. Plenty of people who are willing to go along with Google's bullying approach to selling Google Plus still get nothing but trouble when they try to use Hangouts.









Protip: don't even tolerate this bullshit.

Imagine how amazing it would be if all you needed to join a live, ongoing video chat was a URL. No username, no password, no second-rate social network you've been strong-armed into joining (or pretending to join). Just a link. You click it, you're in the chat room, you're done.

Panda Strike has built this site. It's called GlideRoom, and it's Google Hangouts without the hangups, or the hassle, or indeed the shiny, happy dystopia.



Clicking "Get A Room" takes you to a chat room, whose URL is a unique hash. All you do to invite people to your chat room is send them the URL. You don't need to authorize them, authenticate them, invite them to a social network which has no other appealing features (and plenty of unappealing ones), or jump through any other ridiculous hoops.



We built this, of course, to scratch our own itch. We built this because URLs are an incredibly valuable form of user interface. And yes, we built it because Google Plus is so utterly bloody awful that we truly expect its absence to be a big plus for our product.

So check out Glideroom, and tweet at me or the team to let us know how you like it.

Tuesday, October 14, 2014

How Much Of "Software Engineering" Is Engineering?

When you build some new piece of technology, you're (arguably) doing engineering. But once you release it into the big wide world, its path of adoption is organic, and sometimes full of surprises.

Quoting Kevin Kelly's simultaneously awesome and awful book What Technology Wants, which I reviewed a couple days ago:

Thomas Edison believed his phonograph would be used primarily to record the last-minute bequests of the dying. The radio was funded by early backers who believed it would be the ideal device for delivering sermons to rural farmers. Viagra was clinically tested as a drug for heart disease. The internet was invented as a disaster-proof communications backup...technologies don't know what they want to be when they grow up.

When a new technology migrates from its intended use case, and thrives instead on an unintended use case, you have something like the runaway successes of invasive species.

In programming, whether you say "best tool for the job" or advocate your favorite One True Language™, you have an astounding number of different languages and frameworks available to build any given application, and their distribution is not uniform. Some solutions spread like wildfire, while others occupy smaller niches within smaller ecosystems.

In this way, evaluating the merits of different tools is a bit like being an exobiologist on a strange planet made of code. Why did the Ruby strain of Smalltalk proliferate, while the IBM strain died out? Oh, because the Ruby strain could thrive in the Unix ecosystem, while the IBM strain was isolated and confined within a much smaller habitat.

However, sometimes understanding technology is much more a combination of archaeology and linguistics.

Go into your shell and type man 7 re_format.

DESCRIPTION
Regular expressions (``REs''), as defined in IEEE Std 1003.2 (``POSIX.2''), come in two forms: modern REs (roughly those of egrep(1); 1003.2 calls these ``extended'' REs) and obsolete REs (roughly those of ed(1); 1003.2 ``basic'' REs). Obsolete REs mostly exist for backward compatibility in some old programs; they will be discussed at the end.


This man page, found on every OS X machine, every modern Linux server, and probably every iOS or Android device, describes the "modern" regular expressions format, standardized in 1988 and first introduced in 1979. "Modern" regular expressions are not modern at all. Similarly, "obsolete" regular expressions are not obsolete, either; staggering numbers of people use them every day in the context of the find and grep commands, for instance.

To truly use regular expressions well, you should understand this; understand how these regular expressions formats evolved into sed and awk; understand how Perl was developed to replace sed and awk but instead became a very popular web programming language in the late 1990s; and further understand that because nearly every programming language creator acquired Perl experience during that time, nearly every genuinely modern regular expressions format today is based on the format from Perl 5.

Human languages change over time, adapting to new usages and stylings with comparative grace. Computer languages can only change through formal processes, making their specifics oddly immortal (and that includes their specific mistakes). But the evolution of regular expressions formats looks a great deal like the evolution which starts with Latin and ends with languages like Italian, Romanian, and Spanish - if you have the patience to dig up the evidence.

So far, I have software engineering including the following surprising skills:
  • Exobiology
  • Archaeology
  • Linguistics
There's more. There's so much more. For example, you need to extract so much information from the social graph - who uses what technologies, and what tribes a language's "community" breaks down to - that it would be easy to add anthropology to the list. You can find great insights on this in presentations from Francis Hwang and Sarah Mei.

Sunday, October 12, 2014

Kevin Kelly "What Technology Wants"

Kevin Kelly's What Technology Wants advocates the idea that technology is an adjunct to evolution, and an extension of it, so much so that you can consider it a kingdom of life, in the sense that biologists use the term. Mr. Kelly draws fascinating parallels between convergent evolution and multiple discovery, and brings a ton of very interesting background material to support his argument. However, I don't believe he understands all the background material, and I almost feel as if he's persuading me despite his argument, rather than persuading me by making his argument.

So I recommend this book, but with a hefty stack of caveats. Mr. Kelly veers back and forth between revolutionary truths and "not even wrong" status so rapidly and constantly that you might as well consider him to be a kind of oscillator, producing some sort of waveform defined by his trajectory between these two extremes. The tone of this oscillator is messianic, prophetic, frequently delusional, but also frequently right. The insights are brilliant but the logic is often terrible. It's a combination which can make your head spin.

The author seems to either consider substantiating his arguments beneath him, or perhaps is simply not familiar with the idea of substantiating an argument in the first place. There are plenty of places where the entire argument hinges on things like "somebody says XYZ, and it might be true." No investigation of what it might mean instead if the person in question were mistaken. This is a book which will show you a graph with a line which wobbles so much it looks like a sine wave, and literally refer to that wobbling line as an "unwavering" trend.

He also refers to "the optimism of our age," in a book written in 2010, two years after the start of the worst economic crisis since the Great Depression. The big weakness in my oscillator metaphor, earlier, is that it is an enormous understatement to call the author tone-deaf.



Then again, perhaps he means the last fifty years, or the last hundred, or the last five hundred. He doesn't really clarify which age he's referring to, or in what sense it's optimistic. Or maybe when he says "our age," the implied "us" is not "humanity" or "Americans," but "Californians who work in technology." Mr. Kelly's very much part of the California tech world. He founded Wired, and I actually pitched him on writing a brief bit of commentary in 1995, which Wired published, and that was easily the coolest thing that happened to me in 1995.

Maybe because of that, I'm enjoying this book despite its flaws. It makes a terrific backdrop to Charles Stross's Accelerando. It's full of amazing stuff which is arguably true, very important if true, and certainly worth thinking about, either way. I loved Out Of Control, a book Mr. Kelly wrote twenty years ago about a similar topic, although of course I'm now wondering whether I was less discerning in those days, or if Mr. Kelly's writing went downhill. Take it with a grain of salt, but What Technology Wants is still worth reading.

Returning again to the oscillator metaphor, if a person's writing about big ideas, but they oscillate between revolutionary truths and "not even wrong" status whenever they get down to the nitty-gritty details, then the big ideas they describe probably overlap the truth about half the time. The question is which half of this book ultimately turns out to be correct, and it's a very interesting question.

Shell Scripting: Also Essential For Animators

I'm taking classes in the motion graphics and animation software Adobe After Effects. It needs a cache, and I've put its cache on an external hard drive, to avoid wasting laptop drive space. But I sometimes forget to plug that hard drive in, with the very annoying result that After Effects "helpfully" informs me that it's using a new cache location. I then immediately quit After Effects, plug in the hard drive, re-launch the software, and re-supply the correct cache location in the application's preferences.

Obviously, the solution was to remove After Effects from the OS X Dock, which is a crime against user experience anyway, and replace the dock's launcher icon with a shell script. The shell script only launches After Effects if the relevant hard drive is present and accounted for.

("Vanniman Time Machine" is the name of the hard drive, because reasons.)

Thursday, October 9, 2014

I've Created A Monster



I built it in After Effects and Photoshop, working from a Digital Tutors tutorial by Kori Valz.

Sunday, October 5, 2014

Backstory For An Anime Series

Many think there is only one Kanye. They are mistaken. There is a Kanye East. There are Kanyes North and South. On the day which the prophets have spoken of, the world will be ready, and the lost Kanyes of legend will return. A great evil will threaten the realm, and the four Kanyes will merge as one to form a Kanye Voltron, and fight fiercely and with great valor for the future of all humanity.

Friday, October 3, 2014

One Way To Understand Programming Languages

I'm learning to play the drums, and I got a good DVD from Amazon. It starts off with a rant about drum technique.

The instructor mentions the old rule of thumb that you're best to avoid conversations about religion and politics, and says that he thinks drum technique should be added to the list. He says that during the DVD, he'll tell you that certain moves are the wrong moves to make, but that any time he says that, it really means that the given move is the wrong move to make in the context of the technique he's teaching.

He then goes on to give credit to drummers who play using techniques that are different from his, and to say that it's your job as a drummer to take every technique with a grain of salt and disavow the whole idea of regarding any particular move as wrong. Yet it's also your job as a student of any particular technique to interpret that technique strictly and exactly, if you want to learn it well enough to use it. So when you're a drummer, the word "wrong" should be meaningless, yet when you're a student, it should be very important.

Programming has this tension also. If you're a good programmer, you have to be capable of understanding both One True Way fanatacism and "right tool for the job" indifference. And you have to be able to use any particular right tool for a job in that particular's tool One True Way (or choose wisely between the options that it offers you).

Thursday, September 25, 2014

Agile Is Overripe

Haters Welcome


I wrote a blog post criticizing Scrum, and a bunch of people read it. A lot of people seemed to be talking about it too. I started regularly seeing 50+ notifications when I signed into Twitter, which was a lot for me.

There weren't a lot of people defending Scrum. Most of the tweets looked like this:



Of the tweets which defended Scrum, they mostly looked like this example of the No True Scotsman fallacy:






I've seen this from people who are old enough to know better, including one Agile Manifesto co-author, so it's entirely possible there's a little war afoot in the world of Scrum, over how exactly to define the term. Sorry, Scrum hipsters, but if there is indeed such a war, you either are losing it, or (more probably) you already lost it, years ago. I'm going to use the term as it's commonly understood; if you have an issue with the default understanding of the term, I recommend you take it up with Google, Wikipedia, scrumalliance.org, scrummethodology.com, and so on and so forth. I don't care enough to differentiate between Scrum Lite and Scrum Classic, because they both taste like battery acid to me.

However, I did get one person - literally only one person - telling me that Scrum actually works, and that includes planning poker:



(As it happens, it's someone I know personally, and respect. Everyone should watch his 2009 CUSEC presentation, because it's deep and brilliant.)

Another critic ultimately led me to this blog post by Martin Fowler, written in 2006:

Drifting around the web I've heard a few comments about agile methods being imposed on a development team by upper management. Imposing a process on a team is completely opposed to the principles of agile software, and has been since its inception...

a team should choose its own process - one that suits the people and context in which they work. Imposing an agile process from the outside strips the team of the self-determination which is at the heart of agile thinking.


I'm hoping to find out more, later, about what it's like when you're on a Scrum team and it actually works. To be fair, not every Scrum experience I've had has been a nightmare of dysfunction; I just think the successes owe more to the teams involved than to the process. And regarding Fowler's blog post, a lot of the people who endorsed my post seemed to do so angrily. So I would guess that many, many of these "fuck yeah" tweets came from people who had Scrum imposed on them, rather than choosing it. And therefore I think both of these areas of criticism are worth listening to.

However, of all the criticisms of my blog post that I saw, literally every single one overlooked what is, in my opinion, my most important criticism of Scrum: that its worst aspects stem from flaws in the Agile Manifesto itself.

Quoting the original post:

I don't think highly of Scrum, but the problem here goes deeper. The Agile Manifesto is flawed too. Consider this core principle of Agile development: "business people and developers must work together."

Why are we supposed to think developers are not business people?

...

The Agile Manifesto might also be to blame for the Scrum standup. It states that "the most efficient and effective method of conveying information to and within a development team is face-to-face conversation." In fairness to the manifesto's authors, it was written in 2001, and at that time git log did not yet exist. However, in light of today's toolset for distributed collaboration, it's another completely implausible assertion...

In addition to defying logic and available evidence, both these Agile Manifesto principles encourage a kind of babysitting mentality.


Sorry, Agile, I am in fact both a business person, and a developer, at the same time. Since my business involves computers, being competent to use them only supercharges my business mojo. This is how I achieve the state of MAXIMUM OVERBUSINESS.



More seriously, I recently started a new job at a company called Panda Strike; our CEO convinced me that the real value in the Agile Manifesto was that it facilitated a change in business culture which was actually inevitable due to a technological shift which happened first.

Moore's Law Created Agile


Agile development replaced waterfall development, an era of big design up front. In waterfall development, you gather requirements, write a spec, get approval on the spec, build your software to match that spec, then throw it over a wall to QA, and only show it to your users once you're done. It's important to realize that big design up front powered a ton of incredible success stories, including putting astronauts on the moon, plus nearly everything in software before the late 80s or early 90s, with the possible exception of the Lisp machine.

I don't want to bring back that era, but to be fair, we lost some things in this paradigm shift. And I think it's pretty easy to imagine how rapid prototyping, iterative development, and YAGNI might all be inappropriate for putting astronauts on the moon. That kind of project wouldn't fit a "design as you go" mentality. It would look like something out of The Muppet Show, except people would die.

In the very early days of computing, you'd spend a lot of time working out your algorithm before turning it into a stack of punch cards, because you wouldn't get a lot of chances to run your code; any error was very expensive.



Big design up front made an enormous amount of sense when the machinery of computing was itself enormous also. But that machinery isn't enormous any more, and hasn't been enormous for a long time. According to someone who's done the math:

a tweaked Motorola Droid is capable of scoring 52 Mflop/s which is over 15 times faster than the 1979 Cray 1 CPU. Put another way, if you transported that mobile phone back to 1987 then it would be on par with the processors in one of the fastest computers in the world of the time, the ETA 10-E, and [those] had to be cooled by liquid nitrogen.

Like all benchmarks, however, you need to take this one with a pinch of salt... the underlying processors of our mobile phones are probably faster than these Java based tests imply.


In between the day of the Cray supercomputer and the modern landscape of mobile phones which can run synthesizers good enough for high-profile album releases and live performances, there was the dawn of the personal computer. As the technology got smaller, faster, and cheaper, Moore's Law rendered a whole lot of management practices obsolete. Development cycles of two entire years were common at the time, but new teams using new technology could churn out solutions in months rather than years, and PowerBuilder developers launched a revolution underneath COBOL devs, starting around 1991, in the same way Rails developers later dethroned Java, starting around 2005, after it became possible to build simple web apps in minutes, rather than months.



In our lifetimes, it may become possible for software-generating software to churn out new apps in seconds, rather than minutes, and if/when that occurs, the culture of the tech industry (which, by then, may be equal to the set of all industries) will need to change again. It's hard to see that far with accuracy, but as far I know, there are basically just two ways a business culture can transform: evolution and persuasion. Evolution is where every business which ignores the new reality just fucking dies.


Persuasion is where you come up with a way to sell a new idea to your boss. This is pretty much what the Agile Manifesto was for. In the early days of Agile, the idea that your boss would force it on you was a contradiction in terms. Either you forced it on your boss, or it just didn't happen at all.

Obviously, times have changed. Quoting Dave Thomas, one of the Agile Manifesto's original authors:

The word "agile" has been subverted to the point where it is effectively meaningless, and what passes for an agile community seems to be largely an arena for consultants and vendors to hawk services and products.

So I think it is time to retire the word "Agile."


Epic Tangent: Ontology Is Overrated


One of the best tech talks I've ever heard, "Ontology Is Overrated" by Clay Shirky, covers a related topic. It's ancient in web terms, hailing from all the way back in 2005, when Flickr and del.ici.ous were discovering the incredible power of tagging, something we now take for granted. The talk includes an interpretation of why Google crushed Yahoo, during the early days of Web search engines. A sea change in technology brought with it a philosophical sea change, which Yahoo ignored - even going so far as to re-establish obsolete limitations - and which Google exploited.


I'll summarize the talk, since text versions don't appear to be online any more. You can still read a summary, however, or download the original audio, which I definitely recommend. It's a talk which stuck with me for almost ten years, and I've heard and given many other talks during that time.

When you look at the Dewey decimal system, which librarians use for storing books on shelves, it looks like a top-down map of all ideas. But it fails very badly as a map of all ideas. Its late 19th-century roots often become visible.

Consider how the Dewey decimal system categorizes books on religion, in 2014:
  • 200 Religion
  • 210 Natural theology
  • 220 Bible
  • 230 Christian theology
  • 240 Christian moral & devotional theology
  • 250 Christian orders & local church
  • 260 Christian social theology
  • 270 Christian church history
  • 280 Christian denominations & sects
  • 290 Other & comparative religions
Asian religions get the number 299, and they have to share it with every tribal and/or indigeneous religion in Australia, Africa, and the Americas, as well as Satanism, Discordianism, Rastafarianism, and Pastafarianism. Buddhism, however, shares the number 294 with every other religion which originated in India. So at best that's a number and a half, out of 100 available, for Asian religion, and all associated topics. Asia contains about 60% of the world's population.

As a map of all the ideas about religion, this is horribly distorted, but it's not actually a map of ideas about religion. It's really just a list of categories of physical books in the collections of American libraries.

Before Google existed, Yahoo first arose as a collection of links, and soon grew large enough to be unwieldy - at which point, Yahoo hired an ontologist and categorized its links into 14 top-level categories, creating in effect a Dewey decimal system for the web. But Yahoo innovated a little, bringing in an element of Unix. If you clicked on the top-level category "Entertainment," you'd get a "Books@" link, where the little "@" suffix served to indicate a symlink. Clicking that would land you in "Books and Literature," a subcategory of "Arts," because according to Yahoo, "Books" were not really a subcategory of "Entertainment."



Librarians use a similar workaround in their systems, namely the fractional decimals which indicate subcategories, so you can say (for example) that a book is about Asia, and about religion. These workarounds are inevitable, because (for example) books can be both literature and entertainment. Or, to be more general, categories are social fictions, and to put a book about Asian religion in the Asia category, rather than the religion category, is to say that its Asian-ness is more important than its religion-ness. The hierarchical nature of ontology means it always imposes the priorities of whichever authority or authorities created the hierarchy in the first place. But with a library, you have an excuse, because a physical book can only be in one place at a time. With web links, there's no excuse.

So, rather than applying this legacy physical-shelf-locating paradigm to a set of web pages, Google allowed you to simply search the entire web. You could never expect librarians to pre-construct a subcategory called "books which contain the words 'Minnesota' and 'obstreperous,'" but Google users in 2005 could work with exactly that subcategory any time they wanted. Flickr and del.icio.us took these ideas much further, creating ad hoc quasi-ontologies by allowing users to tag things however they wanted, and then aggregating these tags, and deriving insight from them.

(Today, unfortunately, you might not get results containing both "Minnesota" and "obstreperous" if you searched Google for those words. Google's lost a tremendous amount of signal through its use of latent semantic indexing to detect synonyms, and to other, similar compromises. This diminishes the Google praise factor in Shirky's talk, but doesn't harm his overall argument in any important way. What does suggest a possible need for revision is the emergence of filter bubbles, where companies try to pre-emptively derive user-generated categories, and then confine you to them, based on what category of user they estimate you to be. Filter bubbles thus impose a new kind of crowd-sourced ontology, which holds serious dangers for democracy.)

Anyway, although this was a fantastic talk, the main point I want to make is that Google defeated Yahoo here by recognizing the whole concept of ontology for the unnecessary, inessential historical relic that it was. Google even briefly used the DMOZ project, an open-source categorization of everything on the web - yes, this actually existed, and it started life with the name Gnuhoo, because of course it did - but dumped DMOZ because nobody even used it when they could just search instead. Ontology is overrated, and Yahoo's failure to recognize that cost them an enormous market.

The Agile Manifesto existed because developers and consultants had begun to recognize that many ideas in tech management were unnecessary, inessential historical relics. Although it opposed these ideas, it didn't even argue that they should be thrown out entirely, just that they were overrated.



Remember, waterfall development reigned supreme. The Agile Manifesto did a great thing in improving working conditions for a lot of programmers, and in achieving new success stories that would have been impossible under the old paradigm. But I can't praise the Agile Manifesto for tearing down the status quo without also acknowledging that over time, it has become the new status quo, and we will probably have to tear it down too.

Synchrony Is The New Ontology


The most obvious flaw in the Agile Manifesto is the claim that face-to-face conversation is the best way for developers to communicate. It's just not true. There's a reason we write code onto screens, rather than dictating it into microphones. Face-to-face communication has a lot of virtues, and there are certainly times when it's necessary, but it's not designed to facilitate extremely detailed changes in extremely large code bases, and tools which are designed for that purpose are often superior for the task.



Likewise, I don't want to valorize a tired and harmful stereotype here, but there's a lot of development work where you can go days without needing to talk to anyone else for more than a few moments.

In many industries, companies just do not need to have synchrony or co-location any longer. This is an incredible development which will change the world forever. Do not expect the world of work to look the same in 20 years. It will not.


It's not just programming. Overpriced gourmet taco restaurants no longer need locations.

In 2001, when the Agile Manifesto was written, Linux was already a massive success story for remote work and asynchronous development. But it was just one such story, and somewhat anomalous. In 2014, nobody on the web is building a business without open source. Because of that fact, and because of the fact that just about every open source project runs on remote work and asynchronous development, we can also say that there are very, very few new technology companies today which do not already depend on the effectiveness of remote work and asynchronous dev, because these businesses would fall apart without their open source foundations, and those foundations were built with remote work and async dev.

The bizarre thing about most companies in this category, however, is that although they absolutely depend on the success of remote work and async dev, and although they absolutely and literally could not exist without the effectiveness of remote work and async dev, they nonetheless require their employees to all work in the same place at the same time.

Consider that GitHub's a distributed company where a lot of people work remote. Consider also that a lot of startups run development entirely through GitHub. This means a lot of CTOs will happily bet their companies on libraries and frameworks developed remotely, and a product which was developed remotely, yet they don't do remote dev when it comes to running their own companies.

Yahoo put ontology onto its web links simply because it never questioned the common assumption that if you want to navigate a collection of information, you do so by organizing that information into a hierarchy.

Why do tech companies have offices?

In this case, the Agile Manifesto just went stale. It's just a question of the passage of time. The apps, utilities, and devices we have for remote collaboration today are straight-up Star Trek shit by 2001 standards.



In 2001, when the Manifesto was written, you could argue against Linux as a model for development in general. Subversion was still new. Java (developed at a corporation, inside office buildings) was arguably superior to Perl, which was probably the best open source alternative at the time. There weren't profitable, successful companies built this way. You could call Linux a fluke. But we have profitable, successful, remote-oriented companies today, and legions of successful open source projects have validated the model as well.

A software development process that doesn't acknowledge this technological reality is just silly.

Two-year development cycles and big design up front were to 1990s programming as ontology was to 1990s web directories. They were ideas that had to die and Agile was right to clear them away. But that's what synchrony and co-location are today, and the Agile Manifesto advocates in favor of both.

And this synchrony thing isn't the only problem in the Agile Manifesto. I may blog in future about the other, deeper problems in the Manifesto; I already covered the "businesspeople vs. developers" problem in the Scrum post.

Monday, September 22, 2014

A Pair of Quick Animations

Five seconds or less, done in Adobe After Effects.

I made the music for this one. No special effects, just shapes, luma masks, and blending modes.



This one is mostly special effects.